![]() The downside is dark matter torpedoes are slow and non-destructible. Has 180 degree arc but can't be rear-mounted.ĭark Matter Quantum Torpedo - on its own not wonderful, but if you are willing to mount the 3pc set (which, sadly, involves a DBB too) then your ship will auto-fire a dark matter torpedo at any ship that falls below 50% hull in your weapons range, which will amount to a lot of free torpedoes (and they proc traits). Has 180 degree arc.įerengi Missiles - Like a worse version of the Kentari missile that costs lobi. Kentari Mass-Produced Missile - Very weak but very low refire rate, allowing it to trigger your CD reduction doffs. Often used for this reason alone if you have few forward weapon slots. ![]() ![]() Romulan Hyper-Plasma Torpedo - Fires three destructible torpedoes per cycle, each one has a chance of triggering the torpedo recharge doffs which will reduce the remaining cooldown on all your torpedo launchers. Wide-Angled Advanced Inhibiting Chroniton - long name, guaranteed snare proc on each hit. Wide-Angled Voth Torpedo - 40% shield penetration, weak snare proc Prolonged Engagement Photon Torpedo - the more it fires, the faster it fires. Wide-Angle Torpedoes (180 degree arc instead of 90): Particle Emission Plasma Torpedo - leaves a small plasma cloud that does shield-penetrating damage to anyone who crosses into it as well as snaring them. ![]() 100% chance to do so on special torpedo firing modes (making torpedo spread especially nasty). Gravimetric Photon Torpedo - 33% chance to create a small Gravity Well on hit. Neutronic Torpedo - 3km AOE on contact, drains energy levels and adds radiation damage to all caught in the blast. ![]()
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